Subject: Imagine 3.0 !!! Date: Tue, 31 May 1994 15:28:31 +0200 From: perkins@ensinfo.uvsq.fr (Sebastien PERKINS) well, here it is in France !!! Via future publishing of course, soo with two day s to our finals we've decided to skip ... no not study time but sleep !!! anyway, here are a few comments about initial contact : the whole interface seems just slightly faster (more responsive i should say) haze and lensflare look good, but why doesn't the post-processor put rays and so on on top of a halo around the light source ? Do we need twinkle every time ? j ust a way to get around the problem i suppose ... why is there only one attribute file !?!?!?! (oakwood.attr) im2.0 had quite a lo t of them and not everybody has access to Internet ! And there's about 300k left on the 3rd disk ! where they forgotten ? i like the new effects (especially baloon !!!) but how does sway work ? any docu mentation about them ??? a great new tip about blurring an bump-map image not only does it work but it wo rks beautifully !!! Good One ! Textures are great. I'm serious. Combine them with mapping, Essence, and the new piroity system for maps/textures and you have a real killer for surface attribu tes !!!! I'm impressed ! just a personal problem is that im3.0 can save fli/flc but only on the pc, could be an idea to implement it on amiga, so that we can show these guys what we're doing ! and a few more thing besides, like there are so many pc's out there that at least one or two have genlocks ! excellent idea all these browsing windows, don't have to remember a 600 word lon g path name any more, nor a state name !!! And including a quick movie render in the detail editor for states is an excellent idea. The only REAL critics i could have after a few hours of testing would be the fol lowing : - No scanline shadows ! but let's see how trace works without refraction, edge level and reflection turned on ! - CSG sphere still ain't working in scanline ... i'm sure it worked in Silver ! I'll go and try it out soon ... - No direct FLI/FLC for amiga players, sounds silly but considering that Imagin e exists on PC ... how can we get both anims together ? Maybe even put anim on t he pc !! nevertheless it's good, pretty good, still a couple of quirks here and there but i'll still keep to imagine for some time ... until SoftImage of Alias are porte d to Amiga that is !!!! Right let's go and see these bones ... Seb -=> RETURN TO CONTENTS!<=-