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Subject: Imagine 3.0 !!!
Date: Tue, 31 May 1994 15:28:31 +0200
From: perkins@ensinfo.uvsq.fr (Sebastien PERKINS)

well, here it is in France !!! Via future publishing of course, soo with two day
s to our finals we've decided to skip ... no not study time but sleep !!!

anyway, here are a few comments about initial contact :

the whole interface seems just slightly faster (more responsive i should say)

haze and lensflare look good, but why doesn't the post-processor put rays and so
 on on top of a halo around the light source ? Do we need twinkle every time ? j
ust a way to get around the problem i suppose ...

why is there only one attribute file !?!?!?! (oakwood.attr) im2.0 had quite a lo
t of them and not everybody has access to Internet ! And there's about 300k left
 on the 3rd disk ! where they forgotten ?

i like the new effects (especially baloon !!!) but how does sway work ? any docu
mentation about them ???

a great new tip about blurring an bump-map image not only does it work but it wo
rks beautifully !!! Good One !

Textures are great. I'm serious. Combine them with mapping, Essence, and the new
 piroity system for maps/textures and you have a real killer for surface attribu
tes !!!! I'm impressed !

just a personal problem is that im3.0 can save fli/flc but only on the pc, could
 be an idea to implement it on amiga, so that we can show these guys what we're 
doing ! and a few more thing besides, like there are so many pc's out there that
 at least one or two have genlocks !

excellent idea all these browsing windows, don't have to remember a 600 word lon
g path name any more, nor a state name !!! And including a quick movie render in
 the detail editor for states is an excellent idea.

The only REAL critics i could have after a few hours of testing would be the fol
lowing :

 - No scanline shadows ! but let's see how trace works without refraction, edge 
level and reflection turned on !

 - CSG sphere still ain't working in scanline ... i'm sure it worked in Silver !
 I'll go and try it out soon ...

 - No direct FLI/FLC for amiga players, sounds silly but considering that Imagin
e exists on PC ... how can we get both anims together ? Maybe even put anim on t
he pc !!

nevertheless it's good, pretty good, still a couple of quirks here and there but
 i'll still keep to imagine for some time ... until SoftImage of Alias are porte
d to Amiga that is !!!!



Right let's go and see these bones ...



Seb


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